,APP5DIX ;,F3 ,PLAY-,DOH^TM #BFD ,PIC;N>Y ,MAT]IALS3 ,5 ,PLAY-,DOH = ALL "PICIPANTS 7#A C EA*1 ( ANY COLOR1 %D 2 SU6ICI5T74 ,BLFOLDS ,GOAL (! GAME3 ,ID5TIFY ! OBJECT MODEL$ 0YR "PN] 2F ! O!R T1MS 7MEMB]S ( O!R T1MS AL GUESS+7 D S4 ,PURPOSE (! GAME3 ,2COME M S5SITIVE 6! D1F-BL EXP]I;E 7E4G41 HAV+ 6WAIT )\T "K+ :AT IS GO+ ON74 ,GET 6"K "O ANO!R BETT]4 ,IMPROVE -MUNIC,N SKILLS 7SPECIFIC,Y TOPIC -;T 4C\RSE 99#A US$ 9 ,TACTILE 99#A ,E/ABLI%+ :AT "O IS TALK+ AB 2F MAK+ A -;T AB X 7! TOPIC74 ,= FUR!R ELABOR,N ON ? TOPIC1 SEE ! LIT]ATURE ON ,,ASL 4C\RSE4 ,,ASL74 ,LE>N M AB ! ]GONOMICS ( TACTILE SIGN LANGUAGE 7POSI;N+ AT A TA#1 A#BFD USE ( PHYSICAL SUPPORTS1 ETC474 ------------------------------------#BFE ,H FUN4 ,PLAY]S3 ,F\R OR M PLUS A L1D] 7X'S BE/ 6H "O L1D] & AN ASSI/ANT IF ! GR\P IS L>G] ?AN #F74 ,DIVIDE 96T1MS ( TWO P EA*4 ,IF ! GR\P HAS AN ODD NUMB]1 "O T1M C H ?REE PLAY]S :O ROTATE 9 7Z ACTIVE PLAY]S7 & \ 7Z OBS]V]S74 ,! PLAY]S >E CALL$ 8MODEL]S0 & 8GUESS]S40 ,^! ROLES REV]SE F GAME 6GAME4 ,! MODEL]S =M ! OBJECT US+ ,PLAY- ,DOH1 &! GUESS]S T\* ! OBJECT & TRY 6ID5TIFY X US+ ONLY T\*4 ,ALL 8TALK+0 2T T1M MEMB]S IS D"O US+ ,SIGN ,LANGUAGE OR GE/URE4 ,! P]SON )! BLFOLD ON W R1D SIGNS TACTU,Y 7SEE 2L74 ,! L1D] W SIGN 9/RUC;NS & -;TS & W WRITE ! T>GET ^W ON ! FLIP *>T OR :ITEBO>D4 ,? IS IMPORTANT S T ! $UC,NAL OBJECTIVES C 2 MET4 ,EA* PLAY] %D H H] [N BLFOLD4 A#BFE ,! TWO-MEMB] T1MS 2G9 0DECID+ ON A "N = _! T1M4 ,! L1D] !N WRITES ^! T1M "NS ON A FLIP *>T OR :ITEBO>D 6BE US$ Z A SCOREC>D VISI# 6ALL4 ,! L1D] !N EXPLA9S ! PLAY &! RULES4 ,X'S A GD IDEA 62G9 )A PRACTICE R.D S ALL C "U/& 2F 2G9N+ 6SCORE4 ,! PLAY3 #A4 ,62G91 ! GUESS]S PUT ON _! BLFOLDS4 #B4 ,! L1D] GIVES ! MODEL]S A T>GET ^W 78WRI/WAT*07 &! AM.T ( "T ALLOTT$ = MODEL+ ! OBJECT 7TWO M9UTES7 0WRIT+ X ON ! *>T OR BO>D4 ,! "T IS DET]M9$ 0! DI6ICULTY (! OBJECT4 ,= EXAMPLE1 8WRI/WAT*0 IS FAIRLY SIMPLE & WD REQUIRE ONLY TWO M9UTES4 ,! EASIE/ OBJECTS 7S* Z 8BOOK07 >E GIV5 ONLY "O M9UTE1 &! MO/ DI6ICULT 78POPCORN07 MAY REQUIRE ?REE4 #C4 ,ONCE ! OBJECT 6-MUNICATE IS CLE> 6ALL ! MODEL]S1 ! ------------------------------------#BFF L1D] SAYS1 8,G10 &! MODEL+ 2G9S4 99#B 99#B ,X IS (T5 HELP;L = A#BFF NEW SIGN]S 6WRITE ? ^W ON A FLIP *>T4 ,9DE$1 X IS HELP;L 6H ! RULES PR9T$ Z A H&\T =! SAME R1SON4 ,! MODEL]S !N H ! ALLOTT$ "T 6%APE ! OBJECT US+ ! ,PLAY-,DOH4 ,IF !Y F9I% E>LY1 !Y M/ WAIT B N H& ! OBJECT 6! GUESS]S4 ,T IS1 ALL GUESS]S M/ WAIT UNTIL ! SIGNAL IS GIV5 0! L1D] T X IS N[ "T 62G9 ! GUESS+ PHASE4 ,X USU,Y TAKES "O OR TWO PRACTICE RUNS = ALL "PICIPANTS 6"U/& ? PO9T4 #D4 ,:5 ! "T = MODEL+ IS UP OR ALL MODEL]S >E F9I%$1 ! L1D] SIGNALS "T 6H& ! ,PLAY-,DOH MODEL$ OBJECTS 6! GUESS]S1 AG SIGNAL+1 8,G40 #E4 ,! GUESS]S SIGN _! GUESSES1 &! MODEL] RESPONDS ) ONLY A HOT_/COLD K9D ( RESPONSE 7I4E41 8NO0 IF ! GUESS] IS WAY (F BASE1 8S-S0 GE/URE IF ! GUESS] IS "S:AT "R B N RE,Y1 OR A 8-E-ON0 GE/URE IF ! GUESS] IS V CLOSE B N Q "R74 #F4 ,ONCE ! GUESS] CORRECTLY ID5TIFIES ! OBJECT1 ! MODEL] SLAPS_/P.DS ! TA# & RAISES A H&4 99#C B#BFF 99#C ,? IS S ! GUESS] "KS S_/HE IS CORRECT1 O!R T1MS &! L1D] >E AW>E T ! CORRECT GUESS HAS BE5 MADE4 #G4 ,! L1D] *ECKS 6MAKE SURE ! GUESS] IS CORRECT & AW>DS ! PO9T4 #H4 ,ALL GUESS]S & MODEL]S !N SWIT* ROLES 7! GUESS]S TAKE (F _! BLFOLDS & 2COME MODEL]S :ILE ! MODEL]S PUT ON BLFOLDS & 2COME GUESS]S74 #I4 ,! PLAY 3T9UES4 ,! SCORE3 ,! T1M T F/ GUESSES ! OBJECT CORRECTLY SCORES A PO9T1 &! ------------------------------------#BFG GAME GOES 6! NEXT R.D4 ,RULES3 #A4 ,NO VOIC+ US$4 #B4 ,MODEL]S WAIT = "T OR SIGNAL F ! L1D] 2F ALL[+ GUESS] 6T\* ! MODEL$ OBJECT4 #C4 ,NO H9TS O!R ?AN ! POSSI# RESPONSES 7GE/URES7 "ND ABV4 #D4 ,NO WRIT+ \ A ^W 7I4E4 A#BFG MODEL+ SNAKE-L LRS 6SPELL \ ! ^W74 ,! L1D] 7T1*]7 & ASSI/ANT WAT* 6MAKE SURE ALL >E FOLL[+ ! RULES & 6GIVE H9TS Z 6H[ 6-MUNICATE BETT]4 ,H9TS3 #A4 #C-;,D MODELS >E (T5 EASI] 6ID5TIFY ?AN #B-;,D1 FLAT1 DRAW+-L MODELS4 #B4 ,Z ! MODEL]1 GIV+ FE$BACK HELPS ! PROCESS4 #C4 ,Z ! GUESS]1 KEEP GUESS+ 6GET FE$BACK EV5 IF Y H NO IDEA :AT ! OBJECT IS SUPPOS$ 6REPRES5T4 ,SAMPLE OBJECTS 6BE MODEL$3 ,^! >E J SU7ES;NS = OBJECTS & "T4 ,! L1D] C LET H]_/ 8 IMAG9,N RUN4 ,PRES5T+ ! OBJECTS 9 CATEGORIES 7E4G41 A3ESSORIES1 VEHICLES7 MAKES ! SUBSEQU5T OBJECTS M* EASI] 6GUESS4 ,MIX+ !M UP IS PROBABLY BE/4 #A4 ,WRI/WAT* 7#B7 #B4 ,R+ 7#A7 #C4 ,%OE 7#B7 B#BFG #D4 ,BELT 7#A7 #E4 ,AIRPLANE 7#B7 #F4 ,BICYCLE 7#B7 ------------------------------------#BFH #G4 ,C> 7#B7 #H4 ,BOOK 7#A7 #I4 ,CAM]A 7#C7 #AJ4 ,PH"O 7CELL PH"O1 DIGITAL DEVICE (! MO;T7 7#B7 #AA4 ,PURSE 7#B7 #AB4 ,BACKPACK 7#A7 #AC4 ,TOA/] 7#B7 #AD4 ,SPA9E 7#B7 ,GOAL (! LESSON3 A#BFH ,! GOALS (! LESSON 7Z OPPOS$ 6T (! GAME7 >E TO3 ,DEVELOP BETT] TACTILE -MUNIC,N 7Z 9DICAT$ ABV1 0GE/URES1 P.D+ ON ! TA#74 ,DEVELOP S5SITIV;Y REG>D+ H[ X FEELS 6WAIT 7IN ? CASE EV5 J A FEW M9UTES :ILE ! MODEL] MOLDS ! OBJECT7 :5 ! BLFOLD MAKES X IMPOSSI# 6SEE & ALL -MUNIC,N IS SIL5T4 ,IMPROVE "U/&+ ( :AT MAKES S5SE TACTU,Y4 ,LE>N ! IMPORT.E ( GETT+ -=TA# 2F 2G9N+ TO ------------------------------------#BFI SAVE BACKA*ES1 ETC4 7E4G41 SITT+ AT ! CORN] (A TA# S "! IS LESS TURN+ OR TWI/+ (! BACK1 SITT+ ": PLAY]S C SEE BO? ! L1D] & FLIP *>T EASILY1 & US+ TA#S & *AIR BACKS = SUPPORT74 ,"T ( PLAY & 4CUS.N3 ,! L1D]S DET]M9E AH1D ( "T H[ L;G ! GAME IS 63T9UE4 ,USU,Y #IJ M9UTES 79CLUD+ ! "T 6GET ORGANIZ$ 96T1MS1 "U/& ! DIREC;NS1 ! PLAY &! A#BFI RULES7 IS AB "R4 ,X IS IMPORTANT 6FOLL[ ! GAME )A 4CUS.N P]IOD 6RE9=CE LE>N+4 ,?IRTY M9UTES IS A GD AM.T ( "T 6ALL[ = ? 4CUS.N4 ,! L1D] ELICITS 9SI