,*APT] #D.B.F ,SLIDE #A3 ,ASS]TIVE;S ,I3 ,! ,DRAMA ,TRIANGLE ,GAME ,SLIDE #B3 ,OV]VIEW ,? PRES5T,N EXPLA9S 8,! ,DRAMA ,TRIANGLE01 A MODEL DEVELOP$ 9 ! FIELD ( PSY*OLOGY 6DESCRIBE A V -MON PATT]N ( 2HAVIOR T KEEPS U PLAY+ GAMES & GO+ >.D 9 CIRCLES R ?AN RE,Y SOLV+ PRO#MS4 ,SLIDE #C3 ,2+ ,HELP;L ,_M ( U >E DRAWN 6"W ) ,,DB P 2C WE 5JOY 2+ HELP;L & H A S5SE ( SOCIAL JU/ICE4 ,? IS A /R5G?4 ,YET1 ? /R5G? OV]PLAY$ 2COMES A W1K;S4 ,:5 WE OV]DO 2+ HELP;L1 WE TAKE-OV] F O!RS 9APPROPRIATELY4 ,SLIDE #D3 ,2+ ,NICE ,_M ( U 7 TAUE ( _! [N NE$S4 ,YET1 ,,SSP'S GET TIR$1 NE$ 6USE ! RE/ROOM1 & S ON4 ,6IGNORE ^! NE$S IS N H1L?Y4 ,SLIDE #E3 ,SELF-,C>E ,SIMIL>LY1 SELF-C>E IS A VIRTUE B ? TOO C 2 OV]D"O4 ,:5 WE DEF5D \R B.D>IES & GU>D \R [N SPACE OV]-Z1L\SLY1 WE C CROSS ! B.D>IES ( O!RS OR ACT 9 AN A7RESSIVE WAY4 ,SLIDE #F3 ,DRAMA ,:5 WE LET FEEL+S C>RY U AWAY & DON'T FOCUS ON A PRO#M ANALYTIC,Y1 WE GET ALL UPSET & "! 5SUES 8DRAMA04 ,FEEL+S OR EMO;NS %D 2 A SIGNAL 6?9K "? ! PRO#M3 #B ,IF COLD1 TURN UP ! H1T1 GET A JACKET1 ETC4 ,IF WORRI$ AB PAY+ BILLS1 GET A RAISE1 TAKE M "W1 CUT BACK ON SP5D+1 ETC4 ,"S"TS WE WD R 5JOY ! DRAMA4 ,SLIDE #G3 ,K>PMAN & ,/E9] ,"! IS A MODEL ( 9T]AC;N CALL$ 8,! ,DRAMA ,TRIANGLE0 ,? MODEL 0 DEVELOP$ 0,/EPH5 ,K>PMAN & FUR!R DEVELOP$ 0,CLAUDE ,/E9]1 :O APPLI$ X 6DYSFUNC;NAL REL,N%IPS Z 9T]PRET$ 0,]IC ,B]NE 7,TRANSAC;NAL ,ANALYSIS74 ,? MODEL HAS BE5 EXTREMELY HELP;L = 9T]PRET]S & ,,SSP'S4 ,SLIDE #H3 ,3SCI\S ,! ,DRAMA ,TRIANGLE 7,,DT7 8GAME0 IS S PREVAL5T 9 SOCIETY T X IS PRES5T 9 VIRTU,Y E GR\P OR CLASS4 ,! GOAL "H IS N 6CRITICIZE 7PUNI% OR P]SECUTE7 \RVS = 5GAG+ 9 X1 B 62COME 3SCI\S & *ANGE4 #C ,SLIDE #I3 ,! ,DRAMA ,TRIANGLE ,SLIDE #AJ3 ,! ,DRAMA ,TRIANGLE ,! !ORY (! ,DRAMA ,TRIANGLE IS T "! >E ?REE BASIC ROLES 6MO/ 8DRAMAS04 ,! CLASSIC ROLES >E3 ,VICTIM ,P]SECUTOR ,RESCU] ,?9K (! DRAMAS WE SEE 9 ! MOVIES1 9 BOOKS1 & S ON3 ! BAD GUY1 ! VICTIM &! GD GUY4 ,SLIDE #AA3 ,GAME ,^! 8DRAMAS0 >E 9T]E/+1 KEEP U 5GAG$1 & GET \R ADR5AL9 GO+4 ,UN=TUNATELY1 ! ROLES AL KEEP U 8PLAY- ACT+0 & N 2+ G5U9ELY \RVS4 ,WE AL D N SOLVE ! "ULY+ PRO#MS4 ,"! >E R1L VICTIMS & RESCU]S4 ,! ,DRAMA ,TRIANGLE IS AB PSEUDO- VICTIMS & RESCU]S1 :5 WE SOLVE ! PRO#MS ( O!RS T !Y C SOLVE !MVS4 #D ,SLIDE #AB3 #C ,ROLES ,:5 WE >E TOO NICE 7,RESCU]7 OR FEEL HELP.S 7,VICTIM7 = TOO L;G1 WE GET ANGRY & SEEK PAY-BACK--& 2COME A ,P]SECUTOR4 ,! ,P]SECUTOR HURTS ! O!R4 ,:ILE "! >E ?REE ROLES1 ! GAME IS (T5 PLAY$ ) J TWO P :O 9T]*ANGE ROLES 7,RESCU]-,P]SECUTOR _/ ,VICTIM- ,P]SECUTOR74 ,SLIDE #AC3 ,DIAGRAM ,DESCRIP;N3 ,AN 9V]T$ TRIANGLE IS %[N4 ,EA* CORN] IS LABEL$2 AT ! UPP] LEFT 8,P]SECUTOR01 UPP] "R 8,RESCU]01 & BOTTOM 8,VICTIM40 ,SLIDE #AD3 ,PASSIVE-,A7RESSIVE ,WE MAY TRIANGULATE1 BR++ 9 A ?IRD "PY4 ,0:9+ & -PLA9+ 6O!RS1 WE BO? ACT Z A 7PSEUDO7-,VICTIM & PUNI% ! (F5D] 7,P]SECUTOR7 AT ! SAME "T4 ,WE MAY MAKE S>CA/IC -;TS T >E M1NT 6BE HUMOR\S ON ! SURFACE B AL 9T5D$ 6HURT4 #E ,SLIDE #AE3 ,= ,EXAMPLE ,! ,,SSP IS ALW LATE 7PSEUDO-,VICTIM74 ,! ,,DB P]SON SAYS NO?+ 7,RESCU]74 ,AF MON?S ( ?1 ! ,,DB P]SON TAKES L;G] & L;G] 6D ! TASKS1 MAK+ ! ,,SSP LATE ON ! O!R 5D 7,P]SECUTOR74 ,SLIDE #AF3 ,ANO!R ,EXAMPLE ,! ,,DB P]SON HAS A GUIDE-DOG1 B DOES N PICK UP ! DOG'S WA/E EV5 :5 !Y >E 9 PUBLIC PLACES 7,VICTIM74 ,! ,,SSP SAYS NO?+ & PICKS UP ! POOP1 EV5 ?\< ? IS ODI\S 6HM 7,RESCU]74 ,EV5TU,Y1 ! ,,SSP TELLS ! COORD9ATOR HE W N "W ) T ,,DB P]SON ANY M 7PASSIVE- A7RESSIVE74 ,SLIDE #AG3 ,ASS]TIVE;S Z ,PRO#M ,SOLV+ ,SLIDE #AH3 ,FEEL+ VS4 ,PRO#M ,SOLV+ ,E "T WE GET /UCK 9 \R FEEL+S )\T ?9K+ AB :AT ! PRO#M IS1 OR :O [NS ! PRO#M 7^: PRO#M IS X871 WE >E PLAY+ A GAME4 ,E "T WE -PLA9 AB \R PRO#M--9/1D ( LOOK+ =A SOLU;N--WE >E PLAY+ ? #F GAME4 ,FEEL+S %D PROMPT U 6?9K & PRO#M- SOLVE4 ,SLIDE #AI3 ,P]SONAL ,PRO#MS VS4 ,SY/EMIC ,PRO#MS ,SLIDE #BJ3 ,P]SONAL ,PRO#MS VS4 ,SY/EMIC ,PRO#MS ,"S PRO#MS >E SMALL & P]SONAL 7E4G4 8,I'M TAK+ TOO M* "W1 ,I NE$ 6RE-?9K MY S*$ULE074 ,O!R PRO#MS >E BIG & SOCIETAL 7E4G4 UNEMPLOY;T1 ! $UC,N SY/EM1 OR NO REGUL> F9ANCIAL SUPPORT = ,,SSP S]VICES74 ,SLIDE #BA3 ,SOLU;NS ,:5 ! PRO#MS >E P]SONAL OR 9T]-P]SONAL WE C SOLVE !M \RVS )! HELP ( \R FRS4 ,:5 !Y >E SOCIETAL1 WE M/ "W TGR 6SOLVE !M4 ,:AT IS N HELP;L IS GETT+ /UCK 9 ! ,DRAMA ,TRIANGLE1 PLAY+ A GAME4 ,SLIDE #BB3 ,MIX$ ,MODELS >E PURE :ILE R1L;Y IS #G MIX$4 ,A ,,DB P]SON MAYBE BO? A R1L VICTIM ( A LACK ( RES\RCES Z WELL Z PLAY ,VICTIM 0N "PICIPAT+ 9 EF=TS 6RESOLVE ? LACK ( RES\RCES4 ,SLIDE #BC3 ,EXAMPLE ,AN ELD]LY ,,DB WOMAN IS F9D+ X 9CR1S+LY DI6ICULT 6LIVE 9DEP5D5TLY4 ,%E -PLA9S 7,VICTIM7 6H] ,,SSP4 ,! ,,SSP VOLUNTE]S M (T51 TRY+ 6HELP 7,RESCUE7 & -PLA9S 6O!R ,,SSP'S T ! AG5CY S]V+ H] DOES NO?+ 7,P]SECUTOR74 ,CLE>LY1 ? DEP5DS ON 9T]PRET,N4 ,IS ! ,,DB WOMAN 8-PLA9+0 Z ,VICTIM1 OR ASK+ = "T 6PRO#M-SOLVE8 ,SLIDE #BD3 ,SELF-,REFLEC;N ,?9K AB ! "TS Y H D"O M ?AN Y RE,Y WANT$ TO1 H FELT TAK5 ADVANTAGE (1 PLAY$ ,VICTIM1 GOSSIP$ OR 8G"O-(F0 ON "S"O 9APPROPRIATELY4 ,:AT WD H BE5 A BETT]1 H1L?I] APPROA*8 #H ,SLIDE #BE3 ,4CUS.N ,TAKE A BR1K1 GET 96GR\PS & 4CUSS :AT Y H J LE>N$4 ,DOES X MAKE S5SE8 ,H[ DOES X FIT ) YR EXP]I;ES8 ,D Y "S"TS PLAY ? GAME 9 YR FAMILY8 ,SLIDE #BF3 ,4CUS.N ,"P ,,II ,H[ MID%IP ON ! ,,SSP4 ,ASS]TIVE;S IS MUTU,Y RESPECT;L4 #I